Little books on sound: taste, choreography, custom packs, accessibility, and contributing.
Short books that teach one thing well. Pick one off the shelf. Together they cover everything we know about sound in interfaces: when to play, how to compose, how to craft, how to keep it accessible, and how to contribute back.
Designing with Sound
When to play, when to stay silent.
Book 01
Sound Usage & Choreography
Hierarchy, pairing, and direction.
Book 02
Custom Sounds
Files, instruments, and effects.
Book 03
Accessibility
Motion, kill-switches, keyboard.
Book 04
Contribution
Components, packs, and PRs.
Book 05
| Book | Chapters |
|---|---|
| Designing with Sound | Principles · When to play · When to stay silent · Choosing a pack · Volume · Worked dialog |
| Sound Usage & Choreography | Hierarchy · Pairing · Direction · Notification tiers · Attributes · Anti-patterns · Checkout flow |
| Custom Sounds | Role overrides · File specs · Custom instruments · Pack variants · Effects · Which path |
| Accessibility | Reduced motion · Kill-switch · Category toggles · Silencing · Keyboard · Visual parity · Testing |
| Contribution | Setup · New components · Frameworks · New packs · Docs previews · PR process |
For the reference material behind the books (all 17 roles, all 9 packs, engine internals), see Core.